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There has been an update to the JO IC Mod.  The new version is 4.18 and you can download it HERE.
 
9/11 8th Anniversary Remembrance
Written by NightCrawler   
Friday, 11 September 2009

Today, Friday, 09/11/2009, marks the 8th anniversary of a tragedy that opened our eyes to something called terrorism here in the great USA.  I don't have to speak much on this because everything has already been said on this sad subject and event in our short history as a nation united.  But this is a day, no matter what religion you actively practice, that all AMERICANS bow our collective heads and say something for those that lost their lives that faithful day.  They were truly the innocent bystanders that paid the ultimate price for something we call FREEDOM here in the USA. 

Thank You for Your Tme.......

 
Ghost Recon Advanced Warfighter 2 v1.02 Patch Released
Written by NightCrawler   
Wednesday, 18 July 2007

Image
GRAW2 Emblem
Ubisoft has released a new patch for Ghost Recon Advanced Warfighter 2 on PC that addresses problems with server listings when looking for a game to join online.

It follows the release of version 1.01 just days ago, which put the kibosh on speedhacking, fixed various little bugs and added sorting filters and tabs. (addressed below)

You can update from original retail version 1.00 to the new 1.02 update with this file.

Those of you playing the PC version might also be interested in a tweaking guide to get the most out of your machine.

Ghost Recon Advanced Warfighter 2 was released on PC last Friday. It follows on from the successful Xbox 360 game earlier in the year, adding various bells and whistles - largely an overhead tactical view that lets you set chains of orders to your squad to carry out a complex assault.

Changes and fixes in v1.02
- Fixed some issues with server listing.

Changes and fixes in v1.01
-Speed hacking antimeasure added.
-Fixed bugs and occasional crashes.
-Added server sorting to the server tab.
-Added favourites to the server tab.
-Fixed coop order commands if the server died and client became leader.
-Fixed "Unnamed" Loyalists for clients in coop.
-Fixed friendly markers for clients in coop
-Fixed some gui alignment bugs
-Fix for crouch leaning.
-Fixed some Saving / Loading bugs.
-Fixed some scoring

Download the 13.5 Mb Update Direct from Source.

 
Silent Hunter: Wolves of the Pacific v1.3 Released
Written by NightCrawler   
Thursday, 12 July 2007

SH4 v1.3 Patch ReleasedA new patch for Silent Hunter 4: Wolves of the Pacific is now available, updating the submarine simulation sequel to version 1.3, following speculation there might not be another patch for the game. This v1.3 patch adds new graphics features, several gameplay changes, and the usual bugs and crash fixes. File size is 210 Mbs

Gameplay Changes:

1. All Sensors have been tuned for a more realistic performance
2. All ship gunners now improve the precision of their shooting in time
3. Small, irrelevant, units don't show up on the map or clutter the sensors
4. The radar and hydrophone won't detect units that don't have a signature of that kind (sampans, rowboats, etc)
5. New orders received by the player are presented through a radio message pop-up.

Added content:

1. Radar and Sonar interfaces and functionality have been improved. Now buttons move when clicked and the scroll wheel can be used to train the sensor in the desired direction. Additionally, one can directly click on the bearing indicator, respectively PPI screen, to obtain the same effect.
2. Friendly pilots shot down will pop up red smoke to signal their position to the player
3. Improved orders panel
4. Colorado class battleships have been added to the game
5. The player can now request a speed estimate on a target as long as he has recently sent at least two range and bearing data sets. Keep in mind that the estimate needs to be sent to the TDC to be taken into account for the shot.
6. The recognition manual now remembers the last page it was opened at, and will default to the Japanese roster

Bug Fixes:

1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system
2. Corrected the wrong orientation of sounds in the submarine interior
3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course.
5. Solved a few bugs related to the AI Group commander
6. Various ships have had firing arcs limitations corrected
7. Various ships have had engine HP values corrected, thanks to some great research by Nematode!
8. Some problems with the sound engine have been solved
9. Various user interface enhancements / bugfixes.
10. Parachutes animations run correctly now.
11. Torpedoes fired by the player now show up on the map even after crossing the International Date change Line
12. All menus display correctly on widescreen resolutions
13. Periscope zoom has been set to the historical value.
14. Submarine's batteries no longer recharge when no fuel is available.
15. All ship dimensions are now correct and will no longer lead to targeting errors. Keep in mind that torpedoes may still run too deep, as it is correct historically.
16. Clemson class destroyers are no longer crewed by Japanese sailors
17. AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker

Download Locations:

Ubisoft Direct        GamersHell        Worthdownloading      Internode          GameArena

Last Updated ( Thursday, 12 July 2007 )
 
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